//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2023 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: SMLE_NO3s
// Model Creator: 
// Created on: 29.01.2018 - 16:15:27
// Last changed on: 29.01.2018 - 16:15:27

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelLEMK4 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelLEMK4() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[166];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 17
        gunModel[1] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Box 38
        gunModel[2] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Box 39
        gunModel[3] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Box 40
        gunModel[4] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Box 41
        gunModel[5] = new ModelRendererTurbo(this, 369, 1, textureX, textureY); // Box 42
        gunModel[6] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Box 43
        gunModel[7] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Box 47
        gunModel[8] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Box 53
        gunModel[9] = new ModelRendererTurbo(this, 473, 9, textureX, textureY); // Box 54
        gunModel[10] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 55
        gunModel[11] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Box 56
        gunModel[12] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Box 57
        gunModel[13] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // Box 58
        gunModel[14] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Box 85
        gunModel[15] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Box 86
        gunModel[16] = new ModelRendererTurbo(this, 257, 17, textureX, textureY); // Box 87
        gunModel[17] = new ModelRendererTurbo(this, 289, 17, textureX, textureY); // Box 88
        gunModel[18] = new ModelRendererTurbo(this, 313, 17, textureX, textureY); // Box 89
        gunModel[19] = new ModelRendererTurbo(this, 361, 17, textureX, textureY); // Box 90
        gunModel[20] = new ModelRendererTurbo(this, 385, 17, textureX, textureY); // Box 91
        gunModel[21] = new ModelRendererTurbo(this, 401, 17, textureX, textureY); // Box 92
        gunModel[22] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // Box 93
        gunModel[23] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Box 94
        gunModel[24] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Box 95
        gunModel[25] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 96
        gunModel[26] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Box 97
        gunModel[27] = new ModelRendererTurbo(this, 441, 17, textureX, textureY); // Box 98
        gunModel[28] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Box 99
        gunModel[29] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Box 100
        gunModel[30] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Box 101
        gunModel[31] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Box 102
        gunModel[32] = new ModelRendererTurbo(this, 177, 25, textureX, textureY); // Box 103
        gunModel[33] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Box 104
        gunModel[34] = new ModelRendererTurbo(this, 217, 25, textureX, textureY); // Box 105
        gunModel[35] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Box 106
        gunModel[36] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 107
        gunModel[37] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Box 108
        gunModel[38] = new ModelRendererTurbo(this, 281, 17, textureX, textureY); // Box 109
        gunModel[39] = new ModelRendererTurbo(this, 321, 25, textureX, textureY); // Box 113
        gunModel[40] = new ModelRendererTurbo(this, 457, 25, textureX, textureY); // Box 114
        gunModel[41] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 116
        gunModel[42] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Box 117
        gunModel[43] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Box 118
        gunModel[44] = new ModelRendererTurbo(this, 281, 41, textureX, textureY); // Box 119
        gunModel[45] = new ModelRendererTurbo(this, 473, 25, textureX, textureY); // Box 120
        gunModel[46] = new ModelRendererTurbo(this, 361, 33, textureX, textureY); // Box 121
        gunModel[47] = new ModelRendererTurbo(this, 433, 33, textureX, textureY); // Box 122
        gunModel[48] = new ModelRendererTurbo(this, 385, 41, textureX, textureY); // Box 123
        gunModel[49] = new ModelRendererTurbo(this, 473, 41, textureX, textureY); // Box 124
        gunModel[50] = new ModelRendererTurbo(this, 361, 49, textureX, textureY); // Box 153
        gunModel[51] = new ModelRendererTurbo(this, 425, 49, textureX, textureY); // Box 154
        gunModel[52] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Box 155
        gunModel[53] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Box 159
        gunModel[54] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Box 160
        gunModel[55] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Box 161
        gunModel[56] = new ModelRendererTurbo(this, 281, 57, textureX, textureY); // Box 162
        gunModel[57] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Box 163
        gunModel[58] = new ModelRendererTurbo(this, 345, 25, textureX, textureY); // Box 164
        gunModel[59] = new ModelRendererTurbo(this, 489, 49, textureX, textureY); // Box 165
        gunModel[60] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 166
        gunModel[61] = new ModelRendererTurbo(this, 321, 57, textureX, textureY); // Box 167
        gunModel[62] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Box 168
        gunModel[63] = new ModelRendererTurbo(this, 337, 65, textureX, textureY); // Box 169
        gunModel[64] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Box 170
        gunModel[65] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Box 171
        gunModel[66] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Box 172
        gunModel[67] = new ModelRendererTurbo(this, 209, 81, textureX, textureY); // Box 173
        gunModel[68] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Box 174
        gunModel[69] = new ModelRendererTurbo(this, 305, 17, textureX, textureY); // Box 175
        gunModel[70] = new ModelRendererTurbo(this, 377, 17, textureX, textureY); // Box 176
        gunModel[71] = new ModelRendererTurbo(this, 433, 17, textureX, textureY); // Box 177
        gunModel[72] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Box 178
        gunModel[73] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Box 179
        gunModel[74] = new ModelRendererTurbo(this, 257, 17, textureX, textureY); // Box 180
        gunModel[75] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // Box 182
        gunModel[76] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Box 183
        gunModel[77] = new ModelRendererTurbo(this, 353, 81, textureX, textureY); // Box 184
        gunModel[78] = new ModelRendererTurbo(this, 281, 65, textureX, textureY); // Box 185
        gunModel[79] = new ModelRendererTurbo(this, 465, 57, textureX, textureY); // Box 186
        gunModel[80] = new ModelRendererTurbo(this, 57, 89, textureX, textureY); // Box 187
        gunModel[81] = new ModelRendererTurbo(this, 97, 97, textureX, textureY); // Box 188
        gunModel[82] = new ModelRendererTurbo(this, 257, 97, textureX, textureY); // Box 189
        gunModel[83] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Box 190
        gunModel[84] = new ModelRendererTurbo(this, 129, 113, textureX, textureY); // Box 191
        gunModel[85] = new ModelRendererTurbo(this, 249, 113, textureX, textureY); // Box 192
        gunModel[86] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Box 193
        gunModel[87] = new ModelRendererTurbo(this, 409, 81, textureX, textureY); // Box 194
        gunModel[88] = new ModelRendererTurbo(this, 425, 89, textureX, textureY); // Box 195
        gunModel[89] = new ModelRendererTurbo(this, 289, 17, textureX, textureY); // Box 196
        gunModel[90] = new ModelRendererTurbo(this, 401, 17, textureX, textureY); // Box 197
        gunModel[91] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Box 198
        gunModel[92] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Box 199
        gunModel[93] = new ModelRendererTurbo(this, 401, 33, textureX, textureY); // Box 200
        gunModel[94] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Box 201
        gunModel[95] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // Box 202
        gunModel[96] = new ModelRendererTurbo(this, 345, 25, textureX, textureY); // Box 203
        gunModel[97] = new ModelRendererTurbo(this, 25, 97, textureX, textureY); // Box 204
        gunModel[98] = new ModelRendererTurbo(this, 361, 121, textureX, textureY); // Box 260
        gunModel[99] = new ModelRendererTurbo(this, 361, 113, textureX, textureY); // Box 261
        gunModel[100] = new ModelRendererTurbo(this, 121, 113, textureX, textureY); // Box 262
        gunModel[101] = new ModelRendererTurbo(this, 241, 113, textureX, textureY); // Box 263
        gunModel[102] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Box 264
        gunModel[103] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Box 265
        gunModel[104] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 266
        gunModel[105] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Box 267
        gunModel[106] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Box 269
        gunModel[107] = new ModelRendererTurbo(this, 433, 113, textureX, textureY); // Box 270
        gunModel[108] = new ModelRendererTurbo(this, 385, 113, textureX, textureY); // Box 271
        gunModel[109] = new ModelRendererTurbo(this, 401, 113, textureX, textureY); // Box 272
        gunModel[110] = new ModelRendererTurbo(this, 449, 121, textureX, textureY); // Box 273
        gunModel[111] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Box 274
        gunModel[112] = new ModelRendererTurbo(this, 465, 121, textureX, textureY); // Box 243
        gunModel[113] = new ModelRendererTurbo(this, 377, 49, textureX, textureY); // Box 244
        gunModel[114] = new ModelRendererTurbo(this, 105, 129, textureX, textureY); // Box 245
        gunModel[115] = new ModelRendererTurbo(this, 481, 57, textureX, textureY); // Box 246
        gunModel[116] = new ModelRendererTurbo(this, 249, 129, textureX, textureY); // Box 247
        gunModel[117] = new ModelRendererTurbo(this, 297, 129, textureX, textureY); // Box 249
        gunModel[118] = new ModelRendererTurbo(this, 321, 129, textureX, textureY); // Box 250
        gunModel[119] = new ModelRendererTurbo(this, 345, 129, textureX, textureY); // Box 251
        gunModel[120] = new ModelRendererTurbo(this, 457, 129, textureX, textureY); // Box 252
        gunModel[121] = new ModelRendererTurbo(this, 473, 129, textureX, textureY); // Box 253
        gunModel[122] = new ModelRendererTurbo(this, 465, 49, textureX, textureY); // Box 255
        gunModel[123] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Box 256
        gunModel[124] = new ModelRendererTurbo(this, 489, 129, textureX, textureY); // Box 257
        gunModel[125] = new ModelRendererTurbo(this, 49, 137, textureX, textureY); // Box 258
        gunModel[126] = new ModelRendererTurbo(this, 65, 137, textureX, textureY); // Box 259
        gunModel[127] = new ModelRendererTurbo(this, 273, 73, textureX, textureY); // Box 260
        gunModel[128] = new ModelRendererTurbo(this, 81, 137, textureX, textureY); // Box 261
        gunModel[129] = new ModelRendererTurbo(this, 481, 1, textureX, textureY); // Box 262
        gunModel[130] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Box 265
        gunModel[131] = new ModelRendererTurbo(this, 97, 137, textureX, textureY); // Box 266
        gunModel[132] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Box 267
        gunModel[133] = new ModelRendererTurbo(this, 329, 73, textureX, textureY); // Box 268
        gunModel[134] = new ModelRendererTurbo(this, 113, 137, textureX, textureY); // Box 269
        gunModel[135] = new ModelRendererTurbo(this, 249, 137, textureX, textureY); // Box 271
        gunModel[136] = new ModelRendererTurbo(this, 265, 137, textureX, textureY); // Box 272
        gunModel[137] = new ModelRendererTurbo(this, 281, 137, textureX, textureY); // Box 273
        gunModel[138] = new ModelRendererTurbo(this, 321, 137, textureX, textureY); // Box 274
        gunModel[139] = new ModelRendererTurbo(this, 353, 137, textureX, textureY); // Box 275
        gunModel[140] = new ModelRendererTurbo(this, 409, 81, textureX, textureY); // Box 276
        gunModel[141] = new ModelRendererTurbo(this, 369, 137, textureX, textureY); // Box 277
        gunModel[142] = new ModelRendererTurbo(this, 385, 137, textureX, textureY); // Box 278
        gunModel[143] = new ModelRendererTurbo(this, 401, 137, textureX, textureY); // Box 279
        gunModel[144] = new ModelRendererTurbo(this, 441, 81, textureX, textureY); // Box 280
        gunModel[145] = new ModelRendererTurbo(this, 497, 129, textureX, textureY); // Box 281
        gunModel[146] = new ModelRendererTurbo(this, 409, 137, textureX, textureY); // Box 282
        gunModel[147] = new ModelRendererTurbo(this, 425, 137, textureX, textureY); // Box 283
        gunModel[148] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Box 284
        gunModel[149] = new ModelRendererTurbo(this, 505, 97, textureX, textureY); // Box 285
        gunModel[150] = new ModelRendererTurbo(this, 457, 137, textureX, textureY); // Box 299
        gunModel[151] = new ModelRendererTurbo(this, 425, 145, textureX, textureY); // Box 300
        gunModel[152] = new ModelRendererTurbo(this, 97, 153, textureX, textureY); // Box 301
        gunModel[153] = new ModelRendererTurbo(this, 393, 137, textureX, textureY); // Box 302
        gunModel[154] = new ModelRendererTurbo(this, 473, 137, textureX, textureY); // Box 303
        gunModel[155] = new ModelRendererTurbo(this, 481, 137, textureX, textureY); // Box 304
        gunModel[156] = new ModelRendererTurbo(this, 281, 153, textureX, textureY); // Box 324
        gunModel[157] = new ModelRendererTurbo(this, 313, 153, textureX, textureY); // Box 325
        gunModel[158] = new ModelRendererTurbo(this, 233, 153, textureX, textureY); // Box 326
        gunModel[159] = new ModelRendererTurbo(this, 345, 153, textureX, textureY); // Box 327
        gunModel[160] = new ModelRendererTurbo(this, 361, 153, textureX, textureY); // Box 328
        gunModel[161] = new ModelRendererTurbo(this, 377, 153, textureX, textureY); // Box 329
        gunModel[162] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Box 330
        gunModel[163] = new ModelRendererTurbo(this, 185, 169, textureX, textureY); // Box 331
        gunModel[164] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Box 332
        gunModel[165] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Box 257

        gunModel[0].addShapeBox(0F, 0F, 0F, 5, 3, 3, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 17
        gunModel[0].setRotationPoint(-2F, -58.5F, -4F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 40, 2, 8, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 38
        gunModel[1].setRotationPoint(-2F, -55.5F, -5F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 40, 6, 9, 0F, -0.5F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F); // Box 39
        gunModel[2].setRotationPoint(-2F, -53.5F, -5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 40, 4, 10, 0F, 0F, 0F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, -2.5F, -2F, 0F, -2.5F, -2F, 0F, 0F, -2F); // Box 40
        gunModel[3].setRotationPoint(-2F, -47.5F, -5F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 7, 6, 10, 0F, 0F, 0F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 41
        gunModel[4].setRotationPoint(38F, -54.5F, -5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 7, 2, 10, 0F, 0F, -1F, -0.5F, -3F, 1F, -0.5F, -3F, 1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F); // Box 42
        gunModel[5].setRotationPoint(38F, -56.5F, -5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 7, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 43
        gunModel[6].setRotationPoint(38F, -49F, -5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 47
        gunModel[7].setRotationPoint(-6F, -54.5F, 4F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 4, 6, 11, 0F, 1F, -2.5F, -0.2F, 0.5F, 0F, -0.2F, 0.5F, 0F, -0.2F, 1F, -2.5F, -0.2F, 0F, 0.5F, -0.2F, 1F, 0F, -0.2F, 1F, 0F, -0.2F, 0F, 0.5F, -0.2F); // Box 53
        gunModel[8].setRotationPoint(-6F, -53.5F, -5.5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 5, 3, 11, 0F, 0F, 0F, -0.2F, 0F, 0.5F, -0.2F, 0F, 0.5F, -0.2F, 0F, 0F, -0.2F, -1F, 0.5F, -2F, 0.5F, 0.5F, -2F, 0.5F, 0.5F, -2F, -1F, 0.5F, -2F); // Box 54
        gunModel[9].setRotationPoint(-6F, -47F, -5.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 6, 3, 10, 0F, 0F, 0F, -1.2F, 0F, 2F, -1.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1F, -0.5F, -0.2F, 0.5F, -3F, -0.2F, 0F, -1F, -0.5F, -1F, -0.5F, -0.5F); // Box 55
        gunModel[10].setRotationPoint(-8F, -53.5F, -5.5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 2, 3, 2, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1.3F, 0F, 0F, -1.3F, -1F, -0.5F, 0F, 1.25F, -1.5F, 0F, 1.25F, -1.5F, -0.2F, -1F, -0.5F, -0.2F); // Box 56
        gunModel[11].setRotationPoint(-8F, -53.5F, 3.5F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 44, 2, 3, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F); // Box 57
        gunModel[12].setRotationPoint(-6F, -55.5F, 1F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 58
        gunModel[13].setRotationPoint(-2F, -60.5F, -4F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 7, 4, 6, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F); // Box 85
        gunModel[14].setRotationPoint(29F, -45.5F, -3F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 7, 4, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.25F, 0F, -1.5F, -2.5F, 0F, -1.5F, -2.5F, 0F, 0.5F, -0.25F, 0F); // Box 86
        gunModel[15].setRotationPoint(28.5F, -41.5F, -3F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 7, 8, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 3.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 2F, 3.5F, 0F); // Box 87
        gunModel[16].setRotationPoint(20F, -45.5F, -3F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 4, 10, 6, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, -1.25F, 0F, 0F, -1.25F, 0F, 0F, 2F, 0F, 0F); // Box 88
        gunModel[17].setRotationPoint(13F, -45.5F, -3F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 2, 2, 6, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F); // Box 89
        gunModel[18].setRotationPoint(13.5F, -35.5F, -3F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 2, 2, 6, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F); // Box 90
        gunModel[19].setRotationPoint(11.5F, -35.5F, -3F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 1, 10, 6, 0F, -0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 1.25F, 0F, 0F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, 1.25F, 0F, 0F); // Box 91
        gunModel[20].setRotationPoint(17F, -45.5F, -3F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, -0.25F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.25F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F); // Box 92
        gunModel[21].setRotationPoint(15.5F, -35.5F, -3F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 2, 10, 6, 0F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, 1.5F, 0F, -0.5F, -1.75F, 0.25F, 0F, -1.75F, 0.25F, 0F, 1.5F, 0F, -0.5F); // Box 93
        gunModel[22].setRotationPoint(18F, -45.5F, -3F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 2, 2, 6, 0F, 0F, 0F, -0.5F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0.25F, 0F, -0.5F); // Box 94
        gunModel[23].setRotationPoint(16.5F, -35.5F, -3F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 2, 8, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0.5F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, 1F, 0.5F, 0F); // Box 95
        gunModel[24].setRotationPoint(27F, -45.5F, -2.5F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 4, 3, 7, 0F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -2.5F, 0F, 0F, -2.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 96
        gunModel[25].setRotationPoint(-5F, -44F, -3.5F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 1, 4, 5, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 97
        gunModel[26].setRotationPoint(-5F, -44F, -2.5F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 1, 4, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.25F, -1F, 0F); // Box 98
        gunModel[27].setRotationPoint(-5F, -40F, -2.5F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1.75F, 0F, 0F, 1.75F, 0F, 0F, 0F, 0F); // Box 99
        gunModel[28].setRotationPoint(-4F, -36.5F, -2.5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.25F, 0F); // Box 100
        gunModel[29].setRotationPoint(-2F, -34.5F, -2.5F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 5, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 101
        gunModel[30].setRotationPoint(1F, -33.5F, -2.5F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, 0F, 0F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0.5F, -2F, 0F, 0.5F, -2F, 0F, 0F, -0.5F, 0F); // Box 102
        gunModel[31].setRotationPoint(6F, -33.5F, -2.5F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 3, 3, 5, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -1.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.75F, 0F, 0F); // Box 103
        gunModel[32].setRotationPoint(9F, -44.5F, -2.5F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 1, 3, 5, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F); // Box 104
        gunModel[33].setRotationPoint(11F, -41.5F, -2.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 1, 3, 5, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, 1F, 0.5F, 0F, -1.5F, 1F, 0F, -1.5F, 1F, 0F, 1F, 0.5F, 0F); // Box 105
        gunModel[34].setRotationPoint(10F, -38.5F, -2.5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[35].setRotationPoint(2F, -44.5F, -1F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 2, 3, 2, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 1.75F, -0.5F, 0F, -3F, -0.5F, 0F, -3F, -0.5F, 0F, 1.75F, -0.5F, 0F); // Box 107
        gunModel[36].setRotationPoint(2F, -41.5F, -1F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, -1F, 0F); // Box 108
        gunModel[37].setRotationPoint(0F, -39F, -1F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, 0F, 0F, 0F); // Box 109
        gunModel[38].setRotationPoint(1F, -37F, -1F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 7, 3, 9, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 113
        gunModel[39].setRotationPoint(38F, -58.5F, -4.5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 7, 1, 4, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 114
        gunModel[40].setRotationPoint(38F, -61F, 0F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 35, 8, 10, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0.5F, 0F); // Box 116
        gunModel[41].setRotationPoint(45F, -57.5F, -5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 35, 3, 10, 0F, 0F, 0F, 0F, 0F, 1.5F, -1F, 0F, 1.5F, -1F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, -1F, -3F, 0F, -1F, -3F, 0F, 0F, -2F); // Box 117
        gunModel[42].setRotationPoint(45F, -49F, -5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 33, 7, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 118
        gunModel[43].setRotationPoint(80F, -57.5F, -4F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 33, 3, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -2F, 0F, 0.5F, -2F, 0F, 0.5F, -2F, 0F, 0.5F, -2F); // Box 119
        gunModel[44].setRotationPoint(80F, -50.5F, -4F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 6, 7, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 120
        gunModel[45].setRotationPoint(113F, -57.5F, -4F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 6, 4, 8, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, -0.5F, -2F, 0F, -1.5F, -2F, 0F, -1.5F, -2F, 0F, -0.5F, -2F); // Box 121
        gunModel[46].setRotationPoint(113F, -50.5F, -4F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 14, 6, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 122
        gunModel[47].setRotationPoint(119F, -57.5F, -4F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 14, 3, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -2F, 0F, 0.5F, -2F, 0F, 0.5F, -2F, 0F, 0.5F, -2F); // Box 123
        gunModel[48].setRotationPoint(119F, -51.5F, -4F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 3, 6, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 124
        gunModel[49].setRotationPoint(133F, -57.5F, -3.5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 3, 3, 7, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 153
        gunModel[50].setRotationPoint(133F, -60.5F, -3.5F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 3, 3, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 154
        gunModel[51].setRotationPoint(133F, -51.5F, -3.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 50, 6, 8, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, 0F); // Box 155
        gunModel[52].setRotationPoint(136F, -57.5F, -4F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 32, 2, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F); // Box 159
        gunModel[53].setRotationPoint(186F, -53F, -3.5F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 20, 1, 3, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F); // Box 160
        gunModel[54].setRotationPoint(208F, -58F, -1.5F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 20, 1, 3, 0F, 0F, 0F, -1F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F); // Box 161
        gunModel[55].setRotationPoint(208F, -59F, -1.5F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 20, 1, 3, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, 0F, 0F, -1F); // Box 162
        gunModel[56].setRotationPoint(208F, -57F, -1.5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 4, 2, 7, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F); // Box 163
        gunModel[57].setRotationPoint(208F, -55F, -3.5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F); // Box 164
        gunModel[58].setRotationPoint(215F, -54F, -3.5F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 3, 5, 7, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 165
        gunModel[59].setRotationPoint(215F, -59F, -3.5F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 166
        gunModel[60].setRotationPoint(215F, -60F, -3F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 4, 4, 7, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F); // Box 167
        gunModel[61].setRotationPoint(208F, -59F, -3.5F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 168
        gunModel[62].setRotationPoint(208F, -60F, -3F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 50, 3, 8, 0F, 0F, 0F, 0F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, 0F, 0F, 0F, 0F, -1.5F, -1F, -1F, -2.5F, -1F, -1F, -2.5F, 0F, 0F, -1.5F); // Box 169
        gunModel[63].setRotationPoint(136F, -51.5F, -4F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 22, 5, 6, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Box 170
        gunModel[64].setRotationPoint(186F, -57.5F, -3F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 3, 3, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 171
        gunModel[65].setRotationPoint(212F, -56F, -2.5F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 68, 2, 8, 0F, 0F, 0F, -1F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, -1F, 0F, 0F, -0.25F, 0F, 0F, -1.75F, 0F, 0F, -1.75F, 0F, 0F, -0.25F); // Box 172
        gunModel[66].setRotationPoint(136F, -59.5F, -4F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 68, 2, 6, 0F, 0F, 0F, -1.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, -1.25F, 0F, 0F, -1.25F, 0F, 0F, 0F); // Box 173
        gunModel[67].setRotationPoint(136F, -61.5F, -3F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 4, 3, 4, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 174
        gunModel[68].setRotationPoint(204F, -60F, -2F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 175
        gunModel[69].setRotationPoint(211F, -62F, 1F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 176
        gunModel[70].setRotationPoint(211F, -64F, 1.5F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 177
        gunModel[71].setRotationPoint(211F, -62F, -2F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 178
        gunModel[72].setRotationPoint(211F, -64F, -2.5F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 179
        gunModel[73].setRotationPoint(213F, -62F, -2F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.35F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 180
        gunModel[74].setRotationPoint(213F, -64F, -0.5F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 19, 6, 10, 0F, 0F, -5.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -5.5F, -1F, 0F, 5F, -1F, 1F, -2.5F, 0F, 1F, -2.5F, 0F, 0F, 5F, -1F); // Box 182
        gunModel[75].setRotationPoint(-26F, -50.5F, -5F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 19, 3, 10, 0F, 0F, 0F, -3F, -1F, 6F, -1F, -1F, 6F, -1F, 0F, 0F, -3F, 0F, -0.5F, -1F, 0F, -6.5F, 0F, 0F, -6.5F, 0F, 0F, -0.5F, -1F); // Box 183
        gunModel[76].setRotationPoint(-26F, -47.5F, -5F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 20, 4, 10, 0F, 0F, 0F, -1F, 0F, 7.5F, 0F, 0F, 7.5F, 0F, 0F, 0F, -1F, -1F, 0F, -3F, 1F, -8F, -2F, 1F, -8F, -2F, -1F, 0F, -3F); // Box 184
        gunModel[77].setRotationPoint(-26F, -39.5F, -5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 12, 6, 8, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F); // Box 185
        gunModel[78].setRotationPoint(-40F, -39.5F, -4F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 2, 6, 8, 0F, -2F, 0F, 0F, 1F, -4F, -2F, 1F, -4F, -2F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, -2F, 0F, 2F, -2F, 0F, 0F, 0F); // Box 186
        gunModel[79].setRotationPoint(-28F, -39.5F, -4F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 12, 2, 8, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 2F, -2F, 2F, 0F, -2F, 2F, 0F, -2F, 0F, 2F, -2F); // Box 187
        gunModel[80].setRotationPoint(-40F, -33.5F, -4F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 68, 6, 8, 0F, 0F, -5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 188
        gunModel[81].setRotationPoint(-94F, -45.5F, -4F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 68, 3, 8, 0F, 0F, -4F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -4F, -2F, 0F, 4F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 4F, 0F); // Box 189
        gunModel[82].setRotationPoint(-94F, -47.5F, -4F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 53, 6, 8, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -2F, 3F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -2F, 3F, 0F); // Box 190
        gunModel[83].setRotationPoint(-93F, -39.5F, -4F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 51, 16, 8, 0F, 0F, 0F, 0F, 0F, 5F, 0F, 0F, 5F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, -17F, 0F, 0F, -17F, 0F, -1F, 0F, 0F); // Box 191
        gunModel[84].setRotationPoint(-91F, -30.5F, -4F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 50, 2, 8, 0F, 0F, -17F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -17F, 0F, 0F, 18F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 18F, -2F); // Box 192
        gunModel[85].setRotationPoint(-90F, -31.5F, -4F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 3, 2, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 193
        gunModel[86].setRotationPoint(133F, -48.5F, -2F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 194
        gunModel[87].setRotationPoint(134F, -45.5F, -4F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 195
        gunModel[88].setRotationPoint(134F, -42.5F, -4F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 196
        gunModel[89].setRotationPoint(134F, -45.5F, -5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 197
        gunModel[90].setRotationPoint(134F, -45.5F, 4F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 198
        gunModel[91].setRotationPoint(134F, -46.5F, -1F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 199
        gunModel[92].setRotationPoint(186F, -49.5F, -1F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 3, 2, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 200
        gunModel[93].setRotationPoint(185F, -51F, -2F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 201
        gunModel[94].setRotationPoint(186F, -47.5F, -4F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 202
        gunModel[95].setRotationPoint(186F, -47.5F, 4F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 203
        gunModel[96].setRotationPoint(186F, -47.5F, -5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 204
        gunModel[97].setRotationPoint(186F, -44.5F, -4F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 36, 2, 8, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.25F, -0.5F, -0.5F, 0F, -0.1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.1F, 0F); // Box 260
        gunModel[98].setRotationPoint(2F, -55.5F, -3F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 261
        gunModel[99].setRotationPoint(-6F, -55.5F, 4F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 262
        gunModel[100].setRotationPoint(-6F, -53.5F, 4F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0F, 0F, 0F, 0F); // Box 263
        gunModel[101].setRotationPoint(-5F, -55.5F, 3.75F);
        gunModel[101].rotateAngleZ = 0.6981317F;

        gunModel[102].addShapeBox(4F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, 0F, 0F, -0.25F, 0F); // Box 264
        gunModel[102].setRotationPoint(-5F, -55.5F, 3.75F);
        gunModel[102].rotateAngleZ = 0.6981317F;

        gunModel[103].addShapeBox(5F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, 0F, 0F, 0F, 0F, 0F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, 0F, 0F, -0.75F, 0F); // Box 265
        gunModel[103].setRotationPoint(-5F, -55.5F, 3.75F);
        gunModel[103].rotateAngleZ = 0.6981317F;

        gunModel[104].addShapeBox(5F, 0.5F, 0F, 1, 1, 1, 0F, -0.75F, 0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0F, -0.75F, 0.25F, 0F, -0.75F, 0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0F, -0.75F, 0.25F, 0F); // Box 266
        gunModel[104].setRotationPoint(-5F, -55.5F, 3.75F);
        gunModel[104].rotateAngleZ = 0.6981317F;

        gunModel[105].addShapeBox(4F, 1.5F, 0F, 1, 1, 1, 0F, 0F, 0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, -0.75F, 0F); // Box 267
        gunModel[105].setRotationPoint(-5F, -55.5F, 3.75F);
        gunModel[105].rotateAngleZ = 0.6981317F;

        gunModel[106].addShapeBox(5F, 1F, 0F, 1, 1, 1, 0F, 0F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, 0F, 0F, -0.75F, 0F, 0F, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, 0F, 0F, 0F, 0F); // Box 269
        gunModel[106].setRotationPoint(-5F, -55.5F, 3.75F);
        gunModel[106].rotateAngleZ = 0.6981317F;

        gunModel[107].addShapeBox(0F, 0F, 0F, 36, 6, 1, 0F, 0F, 0.1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0.1F, 0F, 0F, -0.1F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -0.1F, 0F); // Box 270
        gunModel[107].setRotationPoint(2F, -53.5F, 4F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -0.5F, 0F, 0F, 0F, 0.1F, 0F, 0F, 0.1F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 271
        gunModel[108].setRotationPoint(-2F, -53.5F, 4F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -0.5F, 0F, 0F, 0F, 0.1F, 0F, 0F, 0.1F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, 0F, 0F); // Box 272
        gunModel[109].setRotationPoint(-2F, -49.5F, 4F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.5F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.25F, 0F, 0F); // Box 273
        gunModel[110].setRotationPoint(-1F, -51.5F, 4F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 45, 1, 3, 0F, -2.75F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, -2.75F, -0.25F, -0.5F, -1.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.75F, 0F, 0F); // Box 274
        gunModel[111].setRotationPoint(-7F, -56.5F, 1F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 18, 4, 1, 0F, -2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -2F, 0F, 0F, 0.25F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0.25F, 0.25F, 0F); // Box 243
        gunModel[112].setRotationPoint(-4F, -60.5F, 2.5F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 244
        gunModel[113].setRotationPoint(-2F, -62.5F, 2.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 6, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 245
        gunModel[114].setRotationPoint(13.5F, -62.5F, 2.5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 1, 5, 2, 0F, 0F, -1F, 0F, 0F, -2F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F); // Box 246
        gunModel[115].setRotationPoint(19.5F, -61F, 2F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 18, 4, 2, 0F, 0F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, -0.5F, 0F, -0.25F, -0.5F); // Box 247
        gunModel[116].setRotationPoint(20.5F, -60F, 2F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 5, 1, 3, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 249
        gunModel[117].setRotationPoint(-2F, -59.5F, -4F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 250
        gunModel[118].setRotationPoint(3F, -56.5F, -4F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 3, 4, 2, 0F, 0F, -0.5F, -0.25F, 0F, -0.25F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 251
        gunModel[119].setRotationPoint(3F, -60.5F, -4F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 3, 4, 1, 0F, 0F, -0.25F, 0F, -1F, -0.75F, 0F, -1F, -0.5F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 252
        gunModel[120].setRotationPoint(6F, -60.5F, -3F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 253
        gunModel[121].setRotationPoint(3F, -57.5F, -3.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 255
        gunModel[122].setRotationPoint(-2F, -62.5F, -4F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 21, 2, 2, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 256
        gunModel[123].setRotationPoint(17F, -57.5F, -4F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 257
        gunModel[124].setRotationPoint(13.5F, -62.5F, -3.5F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 258
        gunModel[125].setRotationPoint(13.5F, -60.5F, -4F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 3, 3, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 259
        gunModel[126].setRotationPoint(13.5F, -58.5F, -4.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0F, 1F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, 0F, 0F, 1F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 260
        gunModel[127].setRotationPoint(16F, -57.5F, -4F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -1.5F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, -1.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 261
        gunModel[128].setRotationPoint(12F, -57.5F, -4.5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 262
        gunModel[129].setRotationPoint(14.5F, -62.5F, -2.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.25F, 0F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1.25F, -0.5F, 0F); // Box 265
        gunModel[130].setRotationPoint(15.5F, -62.5F, -2.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -1.5F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1.5F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F); // Box 266
        gunModel[131].setRotationPoint(15.5F, -62.5F, 1.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 267
        gunModel[132].setRotationPoint(-1.25F, -61.75F, 3F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 268
        gunModel[133].setRotationPoint(-1.25F, -61.75F, -4.5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.25F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, -0.5F, 0.25F, -0.5F, -0.5F); // Box 269
        gunModel[134].setRotationPoint(-1.25F, -62F, -3F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 271
        gunModel[135].setRotationPoint(-1.25F, -62.25F, -0.5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F); // Box 272
        gunModel[136].setRotationPoint(-1.25F, -62.25F, -1.5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 16, 2, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 273
        gunModel[137].setRotationPoint(-1.5F, -62.5F, 1.5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 12, 2, 1, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 274
        gunModel[138].setRotationPoint(0.5F, -62.5F, -2.5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 275
        gunModel[139].setRotationPoint(11.5F, -62.5F, -1.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 276
        gunModel[140].setRotationPoint(12.5F, -62.5F, 0.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 277
        gunModel[141].setRotationPoint(13.5F, -62F, -2.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 278
        gunModel[142].setRotationPoint(13.5F, -63F, -2.5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 279
        gunModel[143].setRotationPoint(13.5F, -61F, -2.5F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 280
        gunModel[144].setRotationPoint(12.5F, -62F, -1.5F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F); // Box 281
        gunModel[145].setRotationPoint(0F, -62.5F, -3F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 282
        gunModel[146].setRotationPoint(3.5F, -62.5F, -3F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 3, 2, 4, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 283
        gunModel[147].setRotationPoint(1F, -62.5F, -2F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 284
        gunModel[148].setRotationPoint(4.5F, -62.5F, 2F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 285
        gunModel[149].setRotationPoint(4.5F, -62.5F, -3F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 299
        gunModel[150].setRotationPoint(9F, -57.5F, -4.5F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 29, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 300
        gunModel[151].setRotationPoint(9F, -59F, -2.5F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 12, 1, 1, 0F, 0F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 1F, 0F, -0.5F, 1F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 301
        gunModel[152].setRotationPoint(26.5F, -61F, 2F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 1F, -1F, 0F, -0.5F, -1F, 0.5F, -0.5F, -0.5F, -0.25F, 1F, 0F, 0.5F, 0F, 1F, 0F, -0.5F, 1F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 302
        gunModel[153].setRotationPoint(20.5F, -61F, 2F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, -1F, 0.5F, 0F, -0.5F, 0.5F, 0F, 0F, -1F, -0.5F, -0.5F, -0.25F, -0.5F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F); // Box 303
        gunModel[154].setRotationPoint(24.5F, -61F, 2F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 304
        gunModel[155].setRotationPoint(22F, -61F, 2F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 18, 3, 1, 0F, -1.35F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -1.35F, -0.25F, 0F, 0.25F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0.25F, 0.25F, 0F); // Box 324
        gunModel[156].setRotationPoint(-4F, -59.5F, 1.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 7, 2, 8, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 325
        gunModel[157].setRotationPoint(38F, -60.5F, -4F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 1, 2, 9, 0F, 0F, 0F, -1.25F, 0F, 0F, -1.25F, 0F, 0F, -1.25F, 0F, 0F, -1.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 326
        gunModel[158].setRotationPoint(45F, -61F, -4.5F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 327
        gunModel[159].setRotationPoint(45F, -62F, -3.5F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 7, 1, 4, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 328
        gunModel[160].setRotationPoint(38F, -61F, -4F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 1, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Box 329
        gunModel[161].setRotationPoint(45F, -59F, -4.5F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 87, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -0.5F, 0.25F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, 0.25F); // Box 330
        gunModel[162].setRotationPoint(46F, -59F, -4.5F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 87, 2, 9, 0F, 0F, 0F, -1.25F, 0F, -0.5F, -1.75F, 0F, -0.5F, -1.75F, 0F, 0F, -1.25F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 331
        gunModel[163].setRotationPoint(46F, -61F, -4.5F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 87, 2, 7, 0F, 0F, 0F, -2F, 0F, -0.5F, -2.5F, 0F, -0.5F, -2.5F, 0F, 0F, -2F, 0F, -1F, -0.25F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -1F, -0.25F); // Box 332
        gunModel[164].setRotationPoint(46F, -62F, -3.5F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F); // Box 257
        gunModel[165].setRotationPoint(15.75F, -57.5F, 3F);


        defaultScopeModel = new ModelRendererTurbo[111];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 162, 454, textureX, textureY); // Box 254
        defaultScopeModel[1] = new ModelRendererTurbo(this, 162, 479, textureX, textureY); // Box 255
        defaultScopeModel[2] = new ModelRendererTurbo(this, 162, 468, textureX, textureY); // Box 256
        defaultScopeModel[3] = new ModelRendererTurbo(this, 207, 368, textureX, textureY); // Box 257
        defaultScopeModel[4] = new ModelRendererTurbo(this, 190, 456, textureX, textureY); // Box 258
        defaultScopeModel[5] = new ModelRendererTurbo(this, 190, 436, textureX, textureY); // Box 259
        defaultScopeModel[6] = new ModelRendererTurbo(this, 190, 421, textureX, textureY); // Box 260
        defaultScopeModel[7] = new ModelRendererTurbo(this, 190, 407, textureX, textureY); // Box 261
        defaultScopeModel[8] = new ModelRendererTurbo(this, 190, 368, textureX, textureY); // Box 262
        defaultScopeModel[9] = new ModelRendererTurbo(this, 190, 379, textureX, textureY); // Box 263
        defaultScopeModel[10] = new ModelRendererTurbo(this, 190, 394, textureX, textureY); // Box 264
        defaultScopeModel[11] = new ModelRendererTurbo(this, 190, 479, textureX, textureY); // Box 265
        defaultScopeModel[12] = new ModelRendererTurbo(this, 245, 336, textureX, textureY); // Box 266
        defaultScopeModel[13] = new ModelRendererTurbo(this, 245, 409, textureX, textureY); // Box 267
        defaultScopeModel[14] = new ModelRendererTurbo(this, 245, 392, textureX, textureY); // Box 268
        defaultScopeModel[15] = new ModelRendererTurbo(this, 245, 372, textureX, textureY); // Box 269
        defaultScopeModel[16] = new ModelRendererTurbo(this, 245, 289, textureX, textureY); // Box 270
        defaultScopeModel[17] = new ModelRendererTurbo(this, 245, 301, textureX, textureY); // Box 271
        defaultScopeModel[18] = new ModelRendererTurbo(this, 245, 313, textureX, textureY); // Box 272
        defaultScopeModel[19] = new ModelRendererTurbo(this, 245, 349, textureX, textureY); // Box 273
        defaultScopeModel[20] = new ModelRendererTurbo(this, 245, 358, textureX, textureY); // Box 274
        defaultScopeModel[21] = new ModelRendererTurbo(this, 245, 323, textureX, textureY); // Box 275
        defaultScopeModel[22] = new ModelRendererTurbo(this, 245, 277, textureX, textureY); // Box 276
        defaultScopeModel[23] = new ModelRendererTurbo(this, 162, 442, textureX, textureY); // Box 277
        defaultScopeModel[24] = new ModelRendererTurbo(this, 162, 434, textureX, textureY); // Box 278
        defaultScopeModel[25] = new ModelRendererTurbo(this, 162, 378, textureX, textureY); // Box 279
        defaultScopeModel[26] = new ModelRendererTurbo(this, 162, 408, textureX, textureY); // Box 280
        defaultScopeModel[27] = new ModelRendererTurbo(this, 162, 422, textureX, textureY); // Box 281
        defaultScopeModel[28] = new ModelRendererTurbo(this, 207, 389, textureX, textureY); // Box 282
        defaultScopeModel[29] = new ModelRendererTurbo(this, 207, 379, textureX, textureY); // Box 283
        defaultScopeModel[30] = new ModelRendererTurbo(this, 207, 400, textureX, textureY); // Box 285
        defaultScopeModel[31] = new ModelRendererTurbo(this, 120, 320, textureX, textureY); // Box 286
        defaultScopeModel[32] = new ModelRendererTurbo(this, 2, 372, textureX, textureY); // Box 287
        defaultScopeModel[33] = new ModelRendererTurbo(this, 2, 358, textureX, textureY); // Box 288
        defaultScopeModel[34] = new ModelRendererTurbo(this, 2, 343, textureX, textureY); // Box 289
        defaultScopeModel[35] = new ModelRendererTurbo(this, 2, 403, textureX, textureY); // Box 290
        defaultScopeModel[36] = new ModelRendererTurbo(this, 2, 387, textureX, textureY); // Box 291
        defaultScopeModel[37] = new ModelRendererTurbo(this, 120, 304, textureX, textureY); // Box 292
        defaultScopeModel[38] = new ModelRendererTurbo(this, 120, 288, textureX, textureY); // Box 293
        defaultScopeModel[39] = new ModelRendererTurbo(this, 120, 337, textureX, textureY); // Box 294
        defaultScopeModel[40] = new ModelRendererTurbo(this, 162, 337, textureX, textureY); // Box 295
        defaultScopeModel[41] = new ModelRendererTurbo(this, 162, 359, textureX, textureY); // Box 296
        defaultScopeModel[42] = new ModelRendererTurbo(this, 283, 418, textureX, textureY); // Box 297
        defaultScopeModel[43] = new ModelRendererTurbo(this, 283, 304, textureX, textureY); // Box 298
        defaultScopeModel[44] = new ModelRendererTurbo(this, 283, 402, textureX, textureY); // Box 299
        defaultScopeModel[45] = new ModelRendererTurbo(this, 283, 437, textureX, textureY); // Box 300
        defaultScopeModel[46] = new ModelRendererTurbo(this, 318, 490, textureX, textureY); // Box 301
        defaultScopeModel[47] = new ModelRendererTurbo(this, 283, 490, textureX, textureY); // Box 302
        defaultScopeModel[48] = new ModelRendererTurbo(this, 283, 473, textureX, textureY); // Box 303
        defaultScopeModel[49] = new ModelRendererTurbo(this, 224, 262, textureX, textureY); // Box 304
        defaultScopeModel[50] = new ModelRendererTurbo(this, 224, 272, textureX, textureY); // Box 305
        defaultScopeModel[51] = new ModelRendererTurbo(this, 224, 291, textureX, textureY); // Box 306
        defaultScopeModel[52] = new ModelRendererTurbo(this, 283, 266, textureX, textureY); // Box 307
        defaultScopeModel[53] = new ModelRendererTurbo(this, 283, 282, textureX, textureY); // Box 308
        defaultScopeModel[54] = new ModelRendererTurbo(this, 162, 391, textureX, textureY); // Box 309
        defaultScopeModel[55] = new ModelRendererTurbo(this, 162, 399, textureX, textureY); // Box 310
        defaultScopeModel[56] = new ModelRendererTurbo(this, 283, 455, textureX, textureY); // Box 311
        defaultScopeModel[57] = new ModelRendererTurbo(this, 283, 463, textureX, textureY); // Box 312
        defaultScopeModel[58] = new ModelRendererTurbo(this, 283, 332, textureX, textureY); // Box 313
        defaultScopeModel[59] = new ModelRendererTurbo(this, 283, 318, textureX, textureY); // Box 314
        defaultScopeModel[60] = new ModelRendererTurbo(this, 283, 349, textureX, textureY); // Box 315
        defaultScopeModel[61] = new ModelRendererTurbo(this, 283, 366, textureX, textureY); // Box 316
        defaultScopeModel[62] = new ModelRendererTurbo(this, 283, 385, textureX, textureY); // Box 317
        defaultScopeModel[63] = new ModelRendererTurbo(this, 207, 448, textureX, textureY); // Box 319
        defaultScopeModel[64] = new ModelRendererTurbo(this, 318, 387, textureX, textureY); // Box 321
        defaultScopeModel[65] = new ModelRendererTurbo(this, 318, 397, textureX, textureY); // Box 322
        defaultScopeModel[66] = new ModelRendererTurbo(this, 318, 375, textureX, textureY); // Box 323
        defaultScopeModel[67] = new ModelRendererTurbo(this, 318, 416, textureX, textureY); // Box 324
        defaultScopeModel[68] = new ModelRendererTurbo(this, 318, 425, textureX, textureY); // Box 325
        defaultScopeModel[69] = new ModelRendererTurbo(this, 318, 406, textureX, textureY); // Box 326
        defaultScopeModel[70] = new ModelRendererTurbo(this, 207, 433, textureX, textureY); // Box 327
        defaultScopeModel[71] = new ModelRendererTurbo(this, 344, 418, textureX, textureY); // Box 328
        defaultScopeModel[72] = new ModelRendererTurbo(this, 344, 436, textureX, textureY); // Box 329
        defaultScopeModel[73] = new ModelRendererTurbo(this, 344, 400, textureX, textureY); // Box 330
        defaultScopeModel[74] = new ModelRendererTurbo(this, 344, 371, textureX, textureY); // Box 331
        defaultScopeModel[75] = new ModelRendererTurbo(this, 344, 386, textureX, textureY); // Box 332
        defaultScopeModel[76] = new ModelRendererTurbo(this, 344, 356, textureX, textureY); // Box 333
        defaultScopeModel[77] = new ModelRendererTurbo(this, 2, 299, textureX, textureY); // Box 335
        defaultScopeModel[78] = new ModelRendererTurbo(this, 2, 285, textureX, textureY); // Box 336
        defaultScopeModel[79] = new ModelRendererTurbo(this, 2, 273, textureX, textureY); // Box 337
        defaultScopeModel[80] = new ModelRendererTurbo(this, 2, 331, textureX, textureY); // Box 338
        defaultScopeModel[81] = new ModelRendererTurbo(this, 2, 315, textureX, textureY); // Box 339
        defaultScopeModel[82] = new ModelRendererTurbo(this, 106, 441, textureX, textureY); // Box 340
        defaultScopeModel[83] = new ModelRendererTurbo(this, 106, 462, textureX, textureY); // Box 341
        defaultScopeModel[84] = new ModelRendererTurbo(this, 106, 485, textureX, textureY); // Box 342
        defaultScopeModel[85] = new ModelRendererTurbo(this, 106, 312, textureX, textureY); // Box 343
        defaultScopeModel[86] = new ModelRendererTurbo(this, 106, 373, textureX, textureY); // Box 344
        defaultScopeModel[87] = new ModelRendererTurbo(this, 106, 326, textureX, textureY); // Box 345
        defaultScopeModel[88] = new ModelRendererTurbo(this, 106, 338, textureX, textureY); // Box 346
        defaultScopeModel[89] = new ModelRendererTurbo(this, 106, 286, textureX, textureY); // Box 347
        defaultScopeModel[90] = new ModelRendererTurbo(this, 106, 301, textureX, textureY); // Box 348
        defaultScopeModel[91] = new ModelRendererTurbo(this, 106, 353, textureX, textureY); // Box 349
        defaultScopeModel[92] = new ModelRendererTurbo(this, 120, 255, textureX, textureY); // Box 350
        defaultScopeModel[93] = new ModelRendererTurbo(this, 106, 255, textureX, textureY); // Box 351
        defaultScopeModel[94] = new ModelRendererTurbo(this, 106, 271, textureX, textureY); // Box 352
        defaultScopeModel[95] = new ModelRendererTurbo(this, 120, 267, textureX, textureY); // Box 353
        defaultScopeModel[96] = new ModelRendererTurbo(this, 120, 277, textureX, textureY); // Box 354
        defaultScopeModel[97] = new ModelRendererTurbo(this, 106, 419, textureX, textureY); // Box 355
        defaultScopeModel[98] = new ModelRendererTurbo(this, 106, 395, textureX, textureY); // Box 356
        defaultScopeModel[99] = new ModelRendererTurbo(this, 2, 446, textureX, textureY); // Box 357
        defaultScopeModel[100] = new ModelRendererTurbo(this, 2, 429, textureX, textureY); // Box 358
        defaultScopeModel[101] = new ModelRendererTurbo(this, 2, 415, textureX, textureY); // Box 359
        defaultScopeModel[102] = new ModelRendererTurbo(this, 2, 480, textureX, textureY); // Box 360
        defaultScopeModel[103] = new ModelRendererTurbo(this, 2, 463, textureX, textureY); // Box 361
        defaultScopeModel[104] = new ModelRendererTurbo(this, 245, 448, textureX, textureY); // Box 362
        defaultScopeModel[105] = new ModelRendererTurbo(this, 245, 427, textureX, textureY); // Box 363
        defaultScopeModel[106] = new ModelRendererTurbo(this, 318, 470, textureX, textureY); // Box 364
        defaultScopeModel[107] = new ModelRendererTurbo(this, 318, 453, textureX, textureY); // Box 365
        defaultScopeModel[108] = new ModelRendererTurbo(this, 207, 409, textureX, textureY); // Box 366
        defaultScopeModel[109] = new ModelRendererTurbo(this, 207, 423, textureX, textureY); // Box 367
        defaultScopeModel[110] = new ModelRendererTurbo(this, 283, 294, textureX, textureY); // Box 368

        defaultScopeModel[0].addShapeBox(0F, 0F, 0F, 7, 7, 1, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F); // Box 254
        defaultScopeModel[0].setRotationPoint(4.5F, -62.5F, 3F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 7, 3, 1, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F); // Box 255
        defaultScopeModel[1].setRotationPoint(4.5F, -60.5F, 6.5F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, -2F, 0.25F, 0F, -2F, 0.25F, 0F, -2F, 0.25F, -0.5F, -2F, 0.25F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F); // Box 256
        defaultScopeModel[2].setRotationPoint(4.5F, -62.5F, 6.5F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.25F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, 0.25F, 0F, 0F); // Box 257
        defaultScopeModel[3].setRotationPoint(4.5F, -60.5F, 7F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Box 258
        defaultScopeModel[4].setRotationPoint(6.5F, -63F, 7F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, -2F, -0.75F, 0F, 1.25F, -1.25F, 0F, 1.25F, -1.25F, 0F, -2F, -0.75F, 0F, 0.25F, 0F, 0F, -0.75F, 0.25F, 0F, -0.75F, 0.25F, 0F, 0.25F, 0F, 0F); // Box 259
        defaultScopeModel[5].setRotationPoint(4.5F, -63.5F, 7F);

        defaultScopeModel[6].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 1.25F, -1.25F, 0F, -2F, -0.75F, 0F, -2F, -0.75F, 0F, 1.25F, -1.25F, 0F, -0.75F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0.25F, 0F); // Box 260
        defaultScopeModel[6].setRotationPoint(10.5F, -63.5F, 7F);

        defaultScopeModel[7].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, -0.75F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, -0.25F, 0F); // Box 261
        defaultScopeModel[7].setRotationPoint(10.5F, -60.5F, 7F);

        defaultScopeModel[8].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.25F, 0F, 0F, -0.75F, 0.25F, 0F, -0.75F, 0.25F, 0F, 0.25F, 0F, 0F, -2F, -0.75F, 0F, 1.25F, -1.25F, 0F, 1.25F, -1.25F, 0F, -2F, -0.75F, 0F); // Box 262
        defaultScopeModel[8].setRotationPoint(4.5F, -57.5F, 7F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 263
        defaultScopeModel[9].setRotationPoint(6.5F, -56F, 7F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, -0.75F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0.25F, 0F, 1.25F, -1.25F, 0F, -2F, -0.75F, 0F, -2F, -0.75F, 0F, 1.25F, -1.25F, 0F); // Box 264
        defaultScopeModel[10].setRotationPoint(10.5F, -57.5F, 7F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, -2F, 0.25F, 0F, -2F, 0.25F, 0F, -2F, 0.25F, -0.5F, -2F, 0.25F, -0.5F); // Box 265
        defaultScopeModel[11].setRotationPoint(4.5F, -57.5F, 6.5F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, -2F, -0.75F, 0F, 1.25F, -1.25F, 0F, 1.25F, -1.25F, 0F, -2F, -0.75F, 0F, 0.25F, 0F, 0F, -0.75F, 0.25F, 0F, -0.75F, 0.25F, 0F, 0.25F, 0F, 0F); // Box 266
        defaultScopeModel[12].setRotationPoint(30F, -68F, 7F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, -2F, 0.25F, 0F, -2F, 0.25F, 0F, -2F, 0.25F, -0.5F, -2F, 0.25F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F); // Box 267
        defaultScopeModel[13].setRotationPoint(30F, -67F, 6.5F);

        defaultScopeModel[14].addShapeBox(0F, 0F, 0F, 7, 3, 1, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F); // Box 268
        defaultScopeModel[14].setRotationPoint(30F, -65F, 6.5F);

        defaultScopeModel[15].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, -2F, 0.25F, 0F, -2F, 0.25F, 0F, -2F, 0.25F, -0.5F, -2F, 0.25F, -0.5F); // Box 269
        defaultScopeModel[15].setRotationPoint(30F, -62F, 6.5F);

        defaultScopeModel[16].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 270
        defaultScopeModel[16].setRotationPoint(32F, -60.5F, 7F);

        defaultScopeModel[17].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, -0.75F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0.25F, 0F, 1.25F, -1.25F, 0F, -2F, -0.75F, 0F, -2F, -0.75F, 0F, 1.25F, -1.25F, 0F); // Box 271
        defaultScopeModel[17].setRotationPoint(36F, -62F, 7F);

        defaultScopeModel[18].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, -0.75F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, -0.25F, 0F); // Box 272
        defaultScopeModel[18].setRotationPoint(36F, -65F, 7F);

        defaultScopeModel[19].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 1.25F, -1.25F, 0F, -2F, -0.75F, 0F, -2F, -0.75F, 0F, 1.25F, -1.25F, 0F, -0.75F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0.25F, 0F); // Box 273
        defaultScopeModel[19].setRotationPoint(36F, -68F, 7F);

        defaultScopeModel[20].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Box 274
        defaultScopeModel[20].setRotationPoint(32F, -67.5F, 7F);

        defaultScopeModel[21].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.25F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, 0.25F, 0F, 0F); // Box 275
        defaultScopeModel[21].setRotationPoint(30F, -65F, 7F);

        defaultScopeModel[22].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.25F, 0F, 0F, -0.75F, 0.25F, 0F, -0.75F, 0.25F, 0F, 0.25F, 0F, 0F, -2F, -0.75F, 0F, 1.25F, -1.25F, 0F, 1.25F, -1.25F, 0F, -2F, -0.75F, 0F); // Box 276
        defaultScopeModel[22].setRotationPoint(30F, -62F, 7F);

        defaultScopeModel[23].addShapeBox(0F, 0F, 0F, 7, 6, 1, 0F, -0.25F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.25F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 277
        defaultScopeModel[23].setRotationPoint(4.5F, -60.5F, 4F);

        defaultScopeModel[24].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, -1.5F, 0.75F, 0F, 0.25F, -1.5F, 0F, 0.25F, -1.5F, 0F, -1.5F, 0.75F, 0F, -0.25F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.25F, 0F, 0F); // Box 278
        defaultScopeModel[24].setRotationPoint(4.5F, -62.5F, 4F);

        defaultScopeModel[25].addShapeBox(0F, 0F, 0F, 5, 3, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F); // Box 279
        defaultScopeModel[25].setRotationPoint(10.5F, -69.5F, 4F);

        defaultScopeModel[26].addShapeBox(0F, 0F, 0F, 5, 4, 1, 0F, 0F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, -2.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.5F, 0.5F, 0F); // Box 280
        defaultScopeModel[26].setRotationPoint(10.5F, -66.5F, 4F);

        defaultScopeModel[27].addShapeBox(0F, 0F, 0F, 4, 5, 1, 0F, 3F, -3.75F, 0F, -2.5F, 0.25F, 0F, -2.5F, 0.25F, 0F, 3F, -3.75F, 0F, -2.75F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.75F, 1F, 0F); // Box 281
        defaultScopeModel[27].setRotationPoint(9F, -67F, 4F);

        defaultScopeModel[28].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 282
        defaultScopeModel[28].setRotationPoint(6F, -60F, 4.5F);

        defaultScopeModel[29].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 283
        defaultScopeModel[29].setRotationPoint(6F, -61F, 4.5F);

        defaultScopeModel[30].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F); // Box 285
        defaultScopeModel[30].setRotationPoint(6F, -58F, 4.5F);

        defaultScopeModel[31].addShapeBox(0F, 0F, 0F, 5, 2, 10, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 286
        defaultScopeModel[31].setRotationPoint(10.5F, -71.75F, -5F);

        defaultScopeModel[32].addShapeBox(0F, 0F, 0F, 42, 2, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 287
        defaultScopeModel[32].setRotationPoint(10F, -69.75F, -3.5F);

        defaultScopeModel[33].addShapeBox(0F, 0F, 0F, 42, 2, 7, 0F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 288
        defaultScopeModel[33].setRotationPoint(10F, -71.75F, -3.5F);

        defaultScopeModel[34].addShapeBox(0F, 0F, 0F, 42, 1, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 289
        defaultScopeModel[34].setRotationPoint(10F, -72.25F, -3F);

        defaultScopeModel[35].addShapeBox(0F, 0F, 0F, 42, 1, 6, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 290
        defaultScopeModel[35].setRotationPoint(10F, -66.25F, -3F);

        defaultScopeModel[36].addShapeBox(0F, 0F, 0F, 42, 2, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F, 0F, -0.5F, -0.75F); // Box 291
        defaultScopeModel[36].setRotationPoint(10F, -67.75F, -3.5F);

        defaultScopeModel[37].addShapeBox(0F, 0F, 0F, 5, 2, 9, 0F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, -0.1F, -0.25F, 0F, -0.1F, -0.25F, 0F, -0.1F, -0.25F, 0F, -0.1F, -0.25F, 0F); // Box 292
        defaultScopeModel[37].setRotationPoint(10.5F, -71.75F, -4.5F);

        defaultScopeModel[38].addShapeBox(0F, 0F, 0F, 5, 2, 7, 0F, 0F, -0.5F, -2.25F, 0F, -0.5F, -2.25F, 0F, -0.5F, -2.25F, 0F, -0.5F, -2.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 293
        defaultScopeModel[38].setRotationPoint(10.5F, -73.75F, -3.5F);

        defaultScopeModel[39].addShapeBox(0F, 0F, 0F, 5, 2, 9, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 294
        defaultScopeModel[39].setRotationPoint(10.5F, -69.25F, -5F);

        defaultScopeModel[40].addShapeBox(0F, 0F, 0F, 5, 2, 9, 0F, -0.1F, -0.25F, 0F, -0.1F, -0.25F, 0F, -0.1F, -0.25F, 0F, -0.1F, -0.25F, 0F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F); // Box 295
        defaultScopeModel[40].setRotationPoint(10.5F, -67.75F, -4.5F);

        defaultScopeModel[41].addShapeBox(0F, 0F, 0F, 5, 2, 7, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, -2.25F, 0F, -0.5F, -2.25F, 0F, -0.5F, -2.25F, 0F, -0.5F, -2.25F); // Box 296
        defaultScopeModel[41].setRotationPoint(10.5F, -65.75F, -3.5F);

        defaultScopeModel[42].addShapeBox(0F, 0F, 0F, 5, 2, 10, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 297
        defaultScopeModel[42].setRotationPoint(32F, -71.75F, -5F);

        defaultScopeModel[43].addShapeBox(0F, 0F, 0F, 5, 7, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 298
        defaultScopeModel[43].setRotationPoint(32F, -69.5F, 4F);

        defaultScopeModel[44].addShapeBox(0F, 0F, 0F, 5, 2, 7, 0F, 0F, -0.5F, -2.25F, 0F, -0.5F, -2.25F, 0F, -0.5F, -2.25F, 0F, -0.5F, -2.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 299
        defaultScopeModel[44].setRotationPoint(32F, -73.75F, -3.5F);

        defaultScopeModel[45].addShapeBox(0F, 0F, 0F, 5, 2, 9, 0F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, -0.1F, -0.25F, 0F, -0.1F, -0.25F, 0F, -0.1F, -0.25F, 0F, -0.1F, -0.25F, 0F); // Box 300
        defaultScopeModel[45].setRotationPoint(32F, -71.75F, -4.5F);

        defaultScopeModel[46].addShapeBox(0F, 0F, 0F, 5, 2, 7, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, -2.25F, 0F, -0.5F, -2.25F, 0F, -0.5F, -2.25F, 0F, -0.5F, -2.25F); // Box 301
        defaultScopeModel[46].setRotationPoint(32F, -65.75F, -3.5F);

        defaultScopeModel[47].addShapeBox(0F, 0F, 0F, 5, 2, 9, 0F, -0.1F, -0.25F, 0F, -0.1F, -0.25F, 0F, -0.1F, -0.25F, 0F, -0.1F, -0.25F, 0F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F, 0F, 0.25F, -1F); // Box 302
        defaultScopeModel[47].setRotationPoint(32F, -67.75F, -4.5F);

        defaultScopeModel[48].addShapeBox(0F, 0F, 0F, 5, 2, 9, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 303
        defaultScopeModel[48].setRotationPoint(32F, -69.25F, -5F);

        defaultScopeModel[49].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 304
        defaultScopeModel[49].setRotationPoint(31.5F, -65.5F, 4.5F);

        defaultScopeModel[50].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 305
        defaultScopeModel[50].setRotationPoint(31.5F, -64.5F, 4.5F);

        defaultScopeModel[51].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F); // Box 306
        defaultScopeModel[51].setRotationPoint(31.5F, -62.5F, 4.5F);

        defaultScopeModel[52].addShapeBox(0F, 0F, 0F, 5, 4, 1, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 307
        defaultScopeModel[52].setRotationPoint(15.5F, -66.5F, 4F);

        defaultScopeModel[53].addShapeBox(0F, 0F, 0F, 12, 4, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 308
        defaultScopeModel[53].setRotationPoint(20.5F, -66.5F, 4F);

        defaultScopeModel[54].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 309
        defaultScopeModel[54].setRotationPoint(11.5F, -71.75F, 3.75F);

        defaultScopeModel[55].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 310
        defaultScopeModel[55].setRotationPoint(13.5F, -71.75F, 3.75F);

        defaultScopeModel[56].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 311
        defaultScopeModel[56].setRotationPoint(33F, -71.75F, 3.75F);

        defaultScopeModel[57].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 312
        defaultScopeModel[57].setRotationPoint(35F, -71.75F, 3.75F);

        defaultScopeModel[58].addShapeBox(0F, 0F, 0F, 5, 2, 9, 0F, 0F, 0.25F, -1.25F, 0F, 0.25F, -1.25F, 0F, 0.25F, -1.25F, 0F, 0.25F, -1.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F); // Box 313
        defaultScopeModel[58].setRotationPoint(27F, -71.75F, -4.5F);

        defaultScopeModel[59].addShapeBox(0F, 0F, 0F, 5, 2, 7, 0F, 0F, -0.75F, -2.25F, 0F, -0.75F, -2.25F, 0F, -0.75F, -2.25F, 0F, -0.75F, -2.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F); // Box 314
        defaultScopeModel[59].setRotationPoint(27F, -73.75F, -3.5F);

        defaultScopeModel[60].addShapeBox(0F, 0F, 0F, 5, 2, 9, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F); // Box 315
        defaultScopeModel[60].setRotationPoint(27F, -69.75F, -4.5F);

        defaultScopeModel[61].addShapeBox(0F, 0F, 0F, 5, 2, 9, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0.25F, -1.25F, 0F, 0.25F, -1.25F, 0F, 0.25F, -1.25F, 0F, 0.25F, -1.25F); // Box 316
        defaultScopeModel[61].setRotationPoint(27F, -67.75F, -4.5F);

        defaultScopeModel[62].addShapeBox(0F, 0F, 0F, 5, 2, 7, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.75F, -2.25F, 0F, -0.75F, -2.25F, 0F, -0.75F, -2.25F, 0F, -0.75F, -2.25F); // Box 317
        defaultScopeModel[62].setRotationPoint(27F, -65.75F, -3.5F);

        defaultScopeModel[63].addShapeBox(0F, 0F, 0F, 8, 9, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 319
        defaultScopeModel[63].setRotationPoint(37.5F, -73.25F, -1.5F);

        defaultScopeModel[64].addShapeBox(0F, 0F, 0F, 8, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 321
        defaultScopeModel[64].setRotationPoint(37.5F, -70.75F, 7F);

        defaultScopeModel[65].addShapeBox(0F, 0F, 0F, 8, 3, 1, 0F, -2.5F, -0.5F, 0F, -2.5F, -0.5F, 0F, -2.5F, -0.5F, 0F, -2.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 322
        defaultScopeModel[65].setRotationPoint(37.5F, -73.75F, 7F);

        defaultScopeModel[66].addShapeBox(0F, 0F, 0F, 8, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.5F, -0.5F, 0F, -2.5F, -0.5F, 0F, -2.5F, -0.5F, 0F, -2.5F, -0.5F, 0F); // Box 323
        defaultScopeModel[66].setRotationPoint(37.5F, -67.75F, 7F);

        defaultScopeModel[67].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 324
        defaultScopeModel[67].setRotationPoint(38.5F, -70.25F, 5F);

        defaultScopeModel[68].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 325
        defaultScopeModel[68].setRotationPoint(38.5F, -72.25F, 5F);

        defaultScopeModel[69].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F); // Box 326
        defaultScopeModel[69].setRotationPoint(38.5F, -68.25F, 5F);

        defaultScopeModel[70].addShapeBox(0F, 0F, 0F, 8, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 327
        defaultScopeModel[70].setRotationPoint(37.5F, -75.25F, -4F);

        defaultScopeModel[71].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 328
        defaultScopeModel[71].setRotationPoint(40F, -77.75F, -4F);

        defaultScopeModel[72].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, 0F, -0.5F, 0F, -2.5F, -0.5F, 0F, -2.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -2.5F, -0.5F, 0F, -2.5F, 0F, 0F, 0F); // Box 329
        defaultScopeModel[72].setRotationPoint(43F, -77.75F, -4F);

        defaultScopeModel[73].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, -0.5F, 0F, -2.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -2.5F, -0.5F, 0F, -2.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -2.5F); // Box 330
        defaultScopeModel[73].setRotationPoint(37F, -77.75F, -4F);

        defaultScopeModel[74].addShapeBox(0F, 0F, 0F, 2, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 331
        defaultScopeModel[74].setRotationPoint(40.5F, -76.75F, -3F);

        defaultScopeModel[75].addShapeBox(0F, 0F, 0F, 2, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F); // Box 332
        defaultScopeModel[75].setRotationPoint(38.5F, -76.75F, -3F);

        defaultScopeModel[76].addShapeBox(0F, 0F, 0F, 2, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F); // Box 333
        defaultScopeModel[76].setRotationPoint(42.5F, -76.75F, -3F);

        defaultScopeModel[77].addShapeBox(0F, 0F, 0F, 14, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 335
        defaultScopeModel[77].setRotationPoint(52F, -69.75F, -4F);

        defaultScopeModel[78].addShapeBox(0F, 0F, 0F, 14, 2, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 336
        defaultScopeModel[78].setRotationPoint(52F, -71.75F, -4F);

        defaultScopeModel[79].addShapeBox(0F, 0F, 0F, 14, 1, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 337
        defaultScopeModel[79].setRotationPoint(52F, -72.75F, -3F);

        defaultScopeModel[80].addShapeBox(0F, 0F, 0F, 14, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 338
        defaultScopeModel[80].setRotationPoint(52F, -65.75F, -3F);

        defaultScopeModel[81].addShapeBox(0F, 0F, 0F, 14, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 339
        defaultScopeModel[81].setRotationPoint(52F, -67.75F, -4F);

        defaultScopeModel[82].addShapeBox(0F, 0F, 0F, 11, 3, 10, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 340
        defaultScopeModel[82].setRotationPoint(-9F, -70.25F, -5F);

        defaultScopeModel[83].addShapeBox(0F, 0F, 0F, 11, 2, 10, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 341
        defaultScopeModel[83].setRotationPoint(-9F, -72.25F, -5F);

        defaultScopeModel[84].addShapeBox(0F, 0F, 0F, 11, 2, 8, 0F, 0F, -0.5F, -2.75F, 0F, -0.5F, -2.75F, 0F, -0.5F, -2.75F, 0F, -0.5F, -2.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 342
        defaultScopeModel[84].setRotationPoint(-9F, -74.25F, -4F);

        defaultScopeModel[85].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 343
        defaultScopeModel[85].setRotationPoint(-10F, -70.25F, -5F);

        defaultScopeModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 344
        defaultScopeModel[86].setRotationPoint(-10F, -73.75F, -1.5F);

        defaultScopeModel[87].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.5F, 1F, 0F, -0.5F, 1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 345
        defaultScopeModel[87].setRotationPoint(-10F, -72.25F, -5F);

        defaultScopeModel[88].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -0.5F, -2.75F, 0F, -0.5F, -2.75F, 0F, -1.5F, 2F, 0F, -1.5F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 346
        defaultScopeModel[88].setRotationPoint(-10F, -74.25F, -4F);

        defaultScopeModel[89].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 347
        defaultScopeModel[89].setRotationPoint(-10F, -70.25F, 4F);

        defaultScopeModel[90].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -0.5F, 1F, 0F, -0.5F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 348
        defaultScopeModel[90].setRotationPoint(-10F, -72.25F, 4F);

        defaultScopeModel[91].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -1.5F, 2F, 0F, -1.5F, 2F, 0F, -0.5F, -2.75F, 0F, -0.5F, -2.75F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 349
        defaultScopeModel[91].setRotationPoint(-10F, -74.25F, 3F);

        defaultScopeModel[92].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 350
        defaultScopeModel[92].setRotationPoint(-10F, -64.75F, -1.5F);

        defaultScopeModel[93].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 2F, 0F, -1.5F, 2F, 0F, -0.5F, -2.75F, 0F, -0.5F, -2.75F); // Box 351
        defaultScopeModel[93].setRotationPoint(-10F, -65.25F, 3F);

        defaultScopeModel[94].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 1F, 0F, -0.5F, 1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 352
        defaultScopeModel[94].setRotationPoint(-10F, -67.25F, 4F);

        defaultScopeModel[95].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, -2.75F, 0F, -0.5F, -2.75F, 0F, -1.5F, 2F, 0F, -1.5F, 2F); // Box 353
        defaultScopeModel[95].setRotationPoint(-10F, -65.25F, -4F);

        defaultScopeModel[96].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.5F, 1F, 0F, -0.5F, 1F); // Box 354
        defaultScopeModel[96].setRotationPoint(-10F, -67.25F, -5F);

        defaultScopeModel[97].addShapeBox(0F, 0F, 0F, 11, 2, 10, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 355
        defaultScopeModel[97].setRotationPoint(-9F, -67.25F, -5F);

        defaultScopeModel[98].addShapeBox(0F, 0F, 0F, 11, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -2.75F, 0F, -0.5F, -2.75F, 0F, -0.5F, -2.75F, 0F, -0.5F, -2.75F); // Box 356
        defaultScopeModel[98].setRotationPoint(-9F, -65.25F, -4F);

        defaultScopeModel[99].addShapeBox(0F, 0F, 0F, 8, 3, 10, 0F, 0F, -0.25F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.25F, 0F); // Box 357
        defaultScopeModel[99].setRotationPoint(2F, -70.25F, -5F);

        defaultScopeModel[100].addShapeBox(0F, 0F, 0F, 8, 2, 10, 0F, 0F, 0F, -1F, 0F, -1F, -2.25F, 0F, -1F, -2.25F, 0F, 0F, -1F, 0F, 0.25F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.25F, 0F); // Box 358
        defaultScopeModel[100].setRotationPoint(2F, -72.25F, -5F);

        defaultScopeModel[101].addShapeBox(0F, 0F, 0F, 8, 2, 8, 0F, 0F, -0.5F, -2.75F, 0F, -2F, -3F, 0F, -2F, -3F, 0F, -0.5F, -2.75F, 0F, 0F, 0F, 0F, 1F, -1.25F, 0F, 1F, -1.25F, 0F, 0F, 0F); // Box 359
        defaultScopeModel[101].setRotationPoint(2F, -74.25F, -4F);

        defaultScopeModel[102].addShapeBox(0F, 0F, 0F, 8, 2, 8, 0F, 0F, 0F, 0F, 0F, 1F, -1.25F, 0F, 1F, -1.25F, 0F, 0F, 0F, 0F, -0.5F, -2.75F, 0F, -2F, -3F, 0F, -2F, -3F, 0F, -0.5F, -2.75F); // Box 360
        defaultScopeModel[102].setRotationPoint(2F, -65.25F, -4F);

        defaultScopeModel[103].addShapeBox(0F, 0F, 0F, 8, 2, 10, 0F, 0F, 0.25F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.25F, 0F, 0F, 0F, -1F, 0F, -1F, -2.25F, 0F, -1F, -2.25F, 0F, 0F, -1F); // Box 361
        defaultScopeModel[103].setRotationPoint(2F, -67.25F, -5F);

        defaultScopeModel[104].addShapeBox(0F, 0F, 0F, 8, 9, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 362
        defaultScopeModel[104].setRotationPoint(37.5F, -73.25F, -3.5F);

        defaultScopeModel[105].addShapeBox(0F, 0F, 0F, 8, 8, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.25F, 0F, 0F, -2.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 363
        defaultScopeModel[105].setRotationPoint(37.5F, -73.25F, -5.5F);

        defaultScopeModel[106].addShapeBox(0F, 0F, 0F, 8, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 364
        defaultScopeModel[106].setRotationPoint(37.5F, -64.25F, -1.5F);

        defaultScopeModel[107].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 365
        defaultScopeModel[107].setRotationPoint(40.5F, -63.25F, -1.5F);

        defaultScopeModel[108].addShapeBox(0F, 0F, 0F, 9, 4, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 366
        defaultScopeModel[108].setRotationPoint(29F, -61.75F, 2F);

        defaultScopeModel[109].addShapeBox(0F, 0F, 0F, 9, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 367
        defaultScopeModel[109].setRotationPoint(29F, -57.75F, 2F);

        defaultScopeModel[110].addShapeBox(0F, 0F, 0F, 4, 3, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 368
        defaultScopeModel[110].setRotationPoint(31F, -64.75F, 2F);


        ammoModel = new ModelRendererTurbo[40];
        ammoModel[0] = new ModelRendererTurbo(this, 385, 57, textureX, textureY); // Box 206
        ammoModel[1] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Box 207
        ammoModel[2] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Box 210
        ammoModel[3] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Box 211
        ammoModel[4] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Box 212
        ammoModel[5] = new ModelRendererTurbo(this, 281, 33, textureX, textureY); // Box 213
        ammoModel[6] = new ModelRendererTurbo(this, 273, 41, textureX, textureY); // Box 214
        ammoModel[7] = new ModelRendererTurbo(this, 489, 41, textureX, textureY); // Box 216
        ammoModel[8] = new ModelRendererTurbo(this, 385, 57, textureX, textureY); // Box 206
        ammoModel[9] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Box 207
        ammoModel[10] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Box 210
        ammoModel[11] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Box 211
        ammoModel[12] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Box 212
        ammoModel[13] = new ModelRendererTurbo(this, 281, 33, textureX, textureY); // Box 213
        ammoModel[14] = new ModelRendererTurbo(this, 273, 41, textureX, textureY); // Box 214
        ammoModel[15] = new ModelRendererTurbo(this, 489, 41, textureX, textureY); // Box 216
        ammoModel[16] = new ModelRendererTurbo(this, 385, 57, textureX, textureY); // Box 206
        ammoModel[17] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Box 207
        ammoModel[18] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Box 210
        ammoModel[19] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Box 211
        ammoModel[20] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Box 212
        ammoModel[21] = new ModelRendererTurbo(this, 281, 33, textureX, textureY); // Box 213
        ammoModel[22] = new ModelRendererTurbo(this, 273, 41, textureX, textureY); // Box 214
        ammoModel[23] = new ModelRendererTurbo(this, 489, 41, textureX, textureY); // Box 216
        ammoModel[24] = new ModelRendererTurbo(this, 385, 57, textureX, textureY); // Box 206
        ammoModel[25] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Box 207
        ammoModel[26] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Box 210
        ammoModel[27] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Box 211
        ammoModel[28] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Box 212
        ammoModel[29] = new ModelRendererTurbo(this, 281, 33, textureX, textureY); // Box 213
        ammoModel[30] = new ModelRendererTurbo(this, 273, 41, textureX, textureY); // Box 214
        ammoModel[31] = new ModelRendererTurbo(this, 489, 41, textureX, textureY); // Box 216
        ammoModel[32] = new ModelRendererTurbo(this, 385, 57, textureX, textureY); // Box 206
        ammoModel[33] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Box 207
        ammoModel[34] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Box 210
        ammoModel[35] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Box 211
        ammoModel[36] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Box 212
        ammoModel[37] = new ModelRendererTurbo(this, 281, 33, textureX, textureY); // Box 213
        ammoModel[38] = new ModelRendererTurbo(this, 273, 41, textureX, textureY); // Box 214
        ammoModel[39] = new ModelRendererTurbo(this, 489, 41, textureX, textureY); // Box 216

        ammoModel[0].addShapeBox(0F, 0F, 0F, 11, 2, 3, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 206
        ammoModel[0].setRotationPoint(15F, -51.5F, -1.5F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 11, 2, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 207
        ammoModel[1].setRotationPoint(15F, -50.5F, -1.5F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 210
        ammoModel[2].setRotationPoint(27F, -51F, -1F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, 0F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, 0F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F); // Box 211
        ammoModel[3].setRotationPoint(26F, -51.5F, -1.5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F); // Box 212
        ammoModel[4].setRotationPoint(27F, -50F, -1F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, 0F, -0.75F); // Box 213
        ammoModel[5].setRotationPoint(26F, -50.5F, -1.5F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0.25F, -0.25F, 0F, -0.75F, -0.85F, 0F, -0.75F, -0.85F, 0F, 0.25F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.25F); // Box 214
        ammoModel[6].setRotationPoint(30F, -51F, -1F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.25F, 0F, 0.25F, -0.25F, 0F, -0.75F, -0.85F, 0F, -0.75F, -0.85F, 0F, 0.25F, -0.25F); // Box 216
        ammoModel[7].setRotationPoint(30F, -50F, -1F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 11, 2, 3, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 206
        ammoModel[8].setRotationPoint(15F, -54.5F, -1.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 11, 2, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 207
        ammoModel[9].setRotationPoint(15F, -53.5F, -1.5F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 210
        ammoModel[10].setRotationPoint(27F, -54F, -1F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, 0F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, 0F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F); // Box 211
        ammoModel[11].setRotationPoint(26F, -54.5F, -1.5F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F); // Box 212
        ammoModel[12].setRotationPoint(27F, -53F, -1F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, 0F, -0.75F); // Box 213
        ammoModel[13].setRotationPoint(26F, -53.5F, -1.5F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0.25F, -0.25F, 0F, -0.75F, -0.85F, 0F, -0.75F, -0.85F, 0F, 0.25F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.25F); // Box 214
        ammoModel[14].setRotationPoint(30F, -54F, -1F);

        ammoModel[15].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.25F, 0F, 0.25F, -0.25F, 0F, -0.75F, -0.85F, 0F, -0.75F, -0.85F, 0F, 0.25F, -0.25F); // Box 216
        ammoModel[15].setRotationPoint(30F, -53F, -1F);

        ammoModel[16].addShapeBox(0F, 0F, 0F, 11, 2, 3, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 206
        ammoModel[16].setRotationPoint(15F, -45.5F, -1.5F);

        ammoModel[17].addShapeBox(0F, 0F, 0F, 11, 2, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 207
        ammoModel[17].setRotationPoint(15F, -44.5F, -1.5F);

        ammoModel[18].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 210
        ammoModel[18].setRotationPoint(27F, -45F, -1F);

        ammoModel[19].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, 0F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, 0F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F); // Box 211
        ammoModel[19].setRotationPoint(26F, -45.5F, -1.5F);

        ammoModel[20].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F); // Box 212
        ammoModel[20].setRotationPoint(27F, -44F, -1F);

        ammoModel[21].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, 0F, -0.75F); // Box 213
        ammoModel[21].setRotationPoint(26F, -44.5F, -1.5F);

        ammoModel[22].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0.25F, -0.25F, 0F, -0.75F, -0.85F, 0F, -0.75F, -0.85F, 0F, 0.25F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.25F); // Box 214
        ammoModel[22].setRotationPoint(30F, -45F, -1F);

        ammoModel[23].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.25F, 0F, 0.25F, -0.25F, 0F, -0.75F, -0.85F, 0F, -0.75F, -0.85F, 0F, 0.25F, -0.25F); // Box 216
        ammoModel[23].setRotationPoint(30F, -44F, -1F);

        ammoModel[24].addShapeBox(0F, 0F, 0F, 11, 2, 3, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 206
        ammoModel[24].setRotationPoint(15F, -48.5F, -1.5F);

        ammoModel[25].addShapeBox(0F, 0F, 0F, 11, 2, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 207
        ammoModel[25].setRotationPoint(15F, -47.5F, -1.5F);

        ammoModel[26].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 210
        ammoModel[26].setRotationPoint(27F, -48F, -1F);

        ammoModel[27].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, 0F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, 0F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F); // Box 211
        ammoModel[27].setRotationPoint(26F, -48.5F, -1.5F);

        ammoModel[28].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F); // Box 212
        ammoModel[28].setRotationPoint(27F, -47F, -1F);

        ammoModel[29].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, 0F, -0.75F); // Box 213
        ammoModel[29].setRotationPoint(26F, -47.5F, -1.5F);

        ammoModel[30].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0.25F, -0.25F, 0F, -0.75F, -0.85F, 0F, -0.75F, -0.85F, 0F, 0.25F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.25F); // Box 214
        ammoModel[30].setRotationPoint(30F, -48F, -1F);

        ammoModel[31].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.25F, 0F, 0.25F, -0.25F, 0F, -0.75F, -0.85F, 0F, -0.75F, -0.85F, 0F, 0.25F, -0.25F); // Box 216
        ammoModel[31].setRotationPoint(30F, -47F, -1F);

        ammoModel[32].addShapeBox(0F, 0F, 0F, 11, 2, 3, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 206
        ammoModel[32].setRotationPoint(15F, -57.5F, -1.5F);

        ammoModel[33].addShapeBox(0F, 0F, 0F, 11, 2, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 207
        ammoModel[33].setRotationPoint(15F, -56.5F, -1.5F);

        ammoModel[34].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 210
        ammoModel[34].setRotationPoint(27F, -57F, -1F);

        ammoModel[35].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, 0F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, 0F, -0.75F, 0F, -0.5F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F); // Box 211
        ammoModel[35].setRotationPoint(26F, -57.5F, -1.5F);

        ammoModel[36].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F); // Box 212
        ammoModel[36].setRotationPoint(27F, -56F, -1F);

        ammoModel[37].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, 0F, -0.75F); // Box 213
        ammoModel[37].setRotationPoint(26F, -56.5F, -1.5F);

        ammoModel[38].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0.25F, -0.25F, 0F, -0.75F, -0.85F, 0F, -0.75F, -0.85F, 0F, 0.25F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.25F); // Box 214
        ammoModel[38].setRotationPoint(30F, -57F, -1F);

        ammoModel[39].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0F, 0.25F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0.25F, 0F, 0.25F, -0.25F, 0F, -0.75F, -0.85F, 0F, -0.75F, -0.85F, 0F, 0.25F, -0.25F); // Box 216
        ammoModel[39].setRotationPoint(30F, -56F, -1F);


        pumpModel = new ModelRendererTurbo[30];
        pumpModel[0] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Box 73
        pumpModel[1] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Box 76
        pumpModel[2] = new ModelRendererTurbo(this, 441, 1, textureX, textureY); // Box 77
        pumpModel[3] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // Box 78
        pumpModel[4] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Box 79
        pumpModel[5] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 80
        pumpModel[6] = new ModelRendererTurbo(this, 497, 9, textureX, textureY); // Box 81
        pumpModel[7] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Box 82
        pumpModel[8] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Box 83
        pumpModel[9] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Box 84
        pumpModel[10] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Box 85
        pumpModel[11] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Box 86
        pumpModel[12] = new ModelRendererTurbo(this, 441, 137, textureX, textureY); // Box 293
        pumpModel[13] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Box 294
        pumpModel[14] = new ModelRendererTurbo(this, 97, 145, textureX, textureY); // Box 295
        pumpModel[15] = new ModelRendererTurbo(this, 193, 145, textureX, textureY); // Box 296
        pumpModel[16] = new ModelRendererTurbo(this, 289, 145, textureX, textureY); // Box 297
        pumpModel[17] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Box 298
        pumpModel[18] = new ModelRendererTurbo(this, 385, 145, textureX, textureY); // Box 305
        pumpModel[19] = new ModelRendererTurbo(this, 401, 145, textureX, textureY); // Box 313
        pumpModel[20] = new ModelRendererTurbo(this, 489, 145, textureX, textureY); // Box 314
        pumpModel[21] = new ModelRendererTurbo(this, 497, 145, textureX, textureY); // Box 315
        pumpModel[22] = new ModelRendererTurbo(this, 505, 145, textureX, textureY); // Box 316
        pumpModel[23] = new ModelRendererTurbo(this, 129, 153, textureX, textureY); // Box 317
        pumpModel[24] = new ModelRendererTurbo(this, 153, 153, textureX, textureY); // Box 318
        pumpModel[25] = new ModelRendererTurbo(this, 177, 153, textureX, textureY); // Box 319
        pumpModel[26] = new ModelRendererTurbo(this, 249, 153, textureX, textureY); // Box 320
        pumpModel[27] = new ModelRendererTurbo(this, 257, 153, textureX, textureY); // Box 321
        pumpModel[28] = new ModelRendererTurbo(this, 265, 153, textureX, textureY); // Box 322
        pumpModel[29] = new ModelRendererTurbo(this, 273, 153, textureX, textureY); // Box 323

        pumpModel[0].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F); // Box 73
        pumpModel[0].setRotationPoint(-5.5F, -49F, -8.5F);

        pumpModel[1].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -1.25F, -0.5F, 0F, -1.25F, -0.5F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, -1.25F, -0.5F, 0F, -1.25F, -0.5F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F); // Box 76
        pumpModel[1].setRotationPoint(-5.5F, -49F, -9.5F);

        pumpModel[2].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, -1.25F, -0.5F, 0F, -1.25F, -0.5F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, -1.25F, -0.5F, 0F, -1.25F, -0.5F, 0F); // Box 77
        pumpModel[2].setRotationPoint(-5.5F, -49F, -6.5F);

        pumpModel[3].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, -1.25F, 0F, -0.5F, -1.25F, 0F, -0.5F, -1.25F, 0F, -0.5F, -1.25F, 0F, -0.5F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F); // Box 78
        pumpModel[3].setRotationPoint(-5.5F, -50F, -8.5F);

        pumpModel[4].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, -1.25F, 0F, -0.5F, -1.25F, 0F, -0.5F, -1.25F, 0F, -0.5F, -1.25F, 0F, -0.5F); // Box 79
        pumpModel[4].setRotationPoint(-5.5F, -47F, -8.5F);

        pumpModel[5].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, -1.25F, -0.5F, -1F, -1.25F, -0.5F, -1F, -1.25F, 0F, 0F, -1.25F, 0F, 0F, -1.25F, 0.5F, -0.5F, -1.25F, 0.5F, -0.5F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F); // Box 80
        pumpModel[5].setRotationPoint(-5.5F, -50F, -10F);

        pumpModel[6].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, -1.25F, 0.5F, -0.5F, -1.25F, 0.5F, -0.5F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, -1.25F, -0.5F, -1F, -1.25F, -0.5F, -1F, -1.25F, 0F, 0F, -1.25F, 0F, 0F); // Box 81
        pumpModel[6].setRotationPoint(-5.5F, -47F, -10F);

        pumpModel[7].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, -1.25F, 0.5F, -0.5F, -1.25F, 0.5F, -0.5F, -1.25F, 0F, 0F, -1.25F, 0F, 0F, -1.25F, -0.5F, -1F, -1.25F, -0.5F, -1F); // Box 82
        pumpModel[7].setRotationPoint(-5.5F, -47F, -7F);

        pumpModel[8].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, -1.25F, 0F, 0F, -1.25F, 0F, 0F, -1.25F, -0.5F, -1F, -1.25F, -0.5F, -1F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.25F, -1.25F, 0.5F, -0.5F, -1.25F, 0.5F, -0.5F); // Box 83
        pumpModel[8].setRotationPoint(-5.5F, -50F, -7F);

        pumpModel[9].addShapeBox(0F, 0F, 0F, 3, 3, 3, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F); // Box 84
        pumpModel[9].setRotationPoint(-5F, -58.75F, -3.75F);

        pumpModel[10].addShapeBox(0F, 0F, 0F, 3, 7, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 2.5F, -0.5F, 0F, 2.5F, -0.5F, 0.5F, -3F, -0.5F, 0.5F, -3F); // Box 85
        pumpModel[10].setRotationPoint(-5F, -55.75F, -5.75F);

        pumpModel[11].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 86
        pumpModel[11].setRotationPoint(-5F, -57.75F, -5.75F);

        pumpModel[12].addShapeBox(0F, 0F, 0F, 4, 5, 2, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 293
        pumpModel[12].setRotationPoint(-12F, -58.5F, -1F);

        pumpModel[13].addShapeBox(0F, 0F, 0F, 43, 1, 3, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 294
        pumpModel[13].setRotationPoint(-5F, -57.75F, -1.5F);

        pumpModel[14].addShapeBox(0F, 0F, 0F, 43, 1, 2, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 295
        pumpModel[14].setRotationPoint(-5F, -58.75F, -1.5F);

        pumpModel[15].addShapeBox(0F, 0F, 0F, 43, 1, 2, 0F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 296
        pumpModel[15].setRotationPoint(-5F, -58.75F, -0.5F);

        pumpModel[16].addShapeBox(0F, 0F, 0F, 43, 1, 2, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 297
        pumpModel[16].setRotationPoint(-5F, -56.75F, -0.5F);

        pumpModel[17].addShapeBox(0F, 0F, 0F, 43, 1, 2, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, -0.5F, 0F, 0.25F, -0.5F); // Box 298
        pumpModel[17].setRotationPoint(-5F, -56.75F, -1.5F);

        pumpModel[18].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F); // Box 305
        pumpModel[18].setRotationPoint(-12F, -58.5F, -1F);

        pumpModel[19].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.75F, -0.75F, -0.25F, 0.75F, -0.75F, -0.25F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 313
        pumpModel[19].setRotationPoint(-12F, -57.5F, 0F);

        pumpModel[20].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.75F, -0.75F, -0.25F, 0.75F, -0.75F, -0.25F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 314
        pumpModel[20].setRotationPoint(-11F, -57.5F, 0F);

        pumpModel[21].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.75F, -0.75F, -0.25F, 0.75F, -0.75F, -0.25F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 315
        pumpModel[21].setRotationPoint(-10F, -57.5F, 0F);

        pumpModel[22].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.75F, -0.75F, 0F, 0.75F, -0.75F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 316
        pumpModel[22].setRotationPoint(-9F, -57.5F, 0F);

        pumpModel[23].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 317
        pumpModel[23].setRotationPoint(-12.25F, -57.5F, -0.5F);

        pumpModel[24].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 318
        pumpModel[24].setRotationPoint(-12.25F, -57.5F, -0.5F);

        pumpModel[25].addShapeBox(0F, 0F, 0F, 30, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 319
        pumpModel[25].setRotationPoint(-8F, -55.5F, -1F);

        pumpModel[26].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.75F, -0.75F, 0F, 0.75F, -0.75F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 320
        pumpModel[26].setRotationPoint(-12F, -57.5F, -1F);

        pumpModel[27].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.75F, -0.75F, 0F, 0.75F, -0.75F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 321
        pumpModel[27].setRotationPoint(-11F, -57.5F, -1F);

        pumpModel[28].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.75F, -0.75F, 0F, 0.75F, -0.75F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 322
        pumpModel[28].setRotationPoint(-10F, -57.5F, -1F);

        pumpModel[29].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.75F, -0.75F, 0F, 0.75F, -0.75F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 323
        pumpModel[29].setRotationPoint(-9F, -57.5F, -1F);


        barrelAttachPoint = new Vector3f(228.25F / 16F, 57.5F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(160F / 16F, 55F / 16F, -3.8F / 16F);
        gripAttachPoint = new Vector3f(200 / 16F, 51F / 16F, 0F / 16F);

        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(-0.13F, -0.25F, -0.27F);
        leftArmRot = new Vector3f(30.0F, 0.0F, -50.0F);
        leftArmReloadPos = new Vector3f(-0.2F, -0.3F, -0.25F);
        leftArmReloadRot = new Vector3f(30.0F, 0.0F, -50.0F);
        rightArmPos = new Vector3f(0.12F, -0.6F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmReloadPos = new Vector3f(-0.08F, -0.4F, 0.17F);
        rightArmReloadRot = new Vector3f(-20.0F, 0.0F, -70.0F);
        rightHandAmmo = true;
        leftHandAmmo = false;
        rightHandBolt = true;
        rightArmChargePos = new Vector3f(-0F, -0.5F, 0.13F);
        rightArmChargeRot = new Vector3f(-0F, 0.0F, -70F);
        chargeModifier = new Vector3f(16F, 8F, 4F);
        rightArmScale = new Vector3f(0.7F, 0.8F, 0.7F);
        leftArmScale = new Vector3f(0.7F, 1.0F, 0.7F);

        numBulletsInReloadAnimation = 2.0F;
        tiltGunTime = 0.25F;
        unloadClipTime = 0.0F;
        loadClipTime = 0.35F;
        untiltGunTime = 0.4F;
        pumpDelayAfterReload = 50;
        pumpDelay = 10;
        pumpTime = 9;
        gunSlideDistance = 0.0F;
        RecoilSlideDistance = 0.1F;
        RotateSlideDistance = -4.0F;
        animationType = EnumAnimationType.RIFLE_TOP;
        flipAll();
        translateAll(0F, 0F, 0F);
        thirdPersonOffset = new Vector3f(0.12F, -0.13F, 0.01F);
        fancyStance = true;
        stanceRotate = new Vector3f(25.0F, 0.0F, -15.0F);
        stanceTranslate = new Vector3f(0.4F, 0.0F, 0.0F);
    }
}